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Mummelmann said:
JRPGfan said:

From my understanding melee (like warrior, and monk) basically depend on status effects to a much higher degree than others to make it through combat. Like you need freeze/stun buildup nodes, like your life depends on it (from the passive tree), and need to run supports that allow for that to happend faster. While on ranged characters that's a little less needed, you can focus more on just damage.

I see rangers do crazy stuff too (probably more powerful than merc/crossbows atm imo)..... 
my run with monk was bad because I focused on passives that were evasion/energy shield, instead of going for like damage/freeze build up, and picking bad support gems.  There are high level warriors that have done these trails and gotten multiple ascendancy points, so its not like its impossible by any means.

With warrior I repeated that mistake. You cannot damage soak effectively in this game, compared to poe1 (thats basically what ruined my monk and warrior). (instead of farming new support gem drops, and respeccing with gold, I just restarted as a mercinary)

I've gone hard on Stun buildup in my tree, it's more or less my strongest point on the character. Mob clearing is pretty quick, and I haven't died to regular mobs in hours now, mostly due to them being whacked into stunned right away so I can finish them while they're immobilized. Bosses are a different story, especially the ones with high tolerance/defense against Stun. With the Giant's Blood skill, I can use a shield and still wield a 2-hander, which allows for even more Stun effects since they give a better wallop overall. I wanted to increase my AoE as well, but I couldn't afford the nodes yet, I had to focus on more damage and Stun.

From what I hear, Leeching is also less efficient in PoE2, to the point where it's not a viable route in and on itself. I haven't tested it though. Leech res is a considerable issue later on, or so they say.

Which again is crazy.... leech is super big in poe1.
Its why people love the slayer so much.  Melee for me in poe1 was basically.... okay do I go juggernaut or slayer this time? (regen or leech).

Then in POE2 its not really that viable.... and theres anti-melee mechanics like the honor system in it.

Feels like a stepback, when even in POE1 melee = bad, was always the meme.