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Mummelmann said:
JRPGfan said:

Its basically sanctum league all over again.
Its unfair towards melee characters, that need to get close to hit targets.  GGG tried to balance it abit, but it was mostly a "theres a system in place, that makes it easy for any class to do, once you have said upgrades ect".  Meanwhile trappers/miners, Spellcasters, minion builds just walked right though all that without issue..... easily getting access to the same upgrades, while enjoying much easier time and quicker/further runs and more loot.

I'm not sure if its in yet, but someone said armour rating on characters should massive boost the amount of honor you start with, so melee characters have a higher starting point to account for how much more difficult running it is on melee.  However all that happens, is you'll see spellcasters start wearing heavy armor too then.

The first trial isn't so bad... but I heard it gets worse and worse, the more accendancy points you need to unlock.

Ooof, I'm a Warrior, not looking forward to this. I'm going to roll a Mercenary as well, people say it's great fun, and a lot less frustrating. I've also seen some Monk Frost builds tear it up, despite Monk being universally put down in forums.

From my understanding melee (like warrior, and monk) basically depend on status effects to a much higher degree than others to make it through combat. Like you need freeze/stun buildup nodes, like your life depends on it (from the passive tree), and need to run supports that allow for that to happend faster. While on ranged characters that's a little less needed, you can focus more on just damage.

I see rangers do crazy stuff too (probably more powerful than merc/crossbows atm imo)..... 
my run with monk was bad because I focused on passives that were evasion/energy shield, instead of going for like damage/freeze build up, and picking bad support gems.  There are high level warriors that have done these trails and gotten multiple ascendancy points, so its not like its impossible by any means.

With warrior I repeated that mistake. You cannot damage soak effectively in this game, compared to poe1 (thats basically what ruined my monk and warrior). (instead of farming new support gem drops, and respeccing with gold, I just restarted as a mercinary)