JRPGfan said:
From my understanding melee (like warrior, and monk) basically depend on status effects to a much higher degree than others to make it through combat. Like you need freeze/stun buildup nodes, like your life depends on it (from the passive tree), and need to run supports that allow for that to happend faster. While on ranged characters that's a little less needed, you can focus more on just damage. |
I've gone hard on Stun buildup in my tree, it's more or less my strongest point on the character. Mob clearing is pretty quick, and I haven't died to regular mobs in hours now, mostly due to them being whacked into stunned right away so I can finish them while they're immobilized. Bosses are a different story, especially the ones with high tolerance/defense against Stun. With the Giant's Blood skill, I can use a shield and still wield a 2-hander, which allows for even more Stun effects since they give a better wallop overall. I wanted to increase my AoE as well, but I couldn't afford the nodes yet, I had to focus on more damage and Stun.
From what I hear, Leeching is also less efficient in PoE2, to the point where it's not a viable route in and on itself. I haven't tested it though. Leech res is a considerable issue later on, or so they say.