LegitHyperbole said:
Damn, I hope you're right. I suppose looking at it all like that in one area does warp perspective but seeing that DD2 comparison is wild, I have to question why it's so terrible. Seems like the whole "engines are scalable now" thing is falling apart. FSR seems to be the problem. I wonder can that get better this generation. Like why doesn't Sony work with AMD on that POS. |
Honestly I think you're being swayed by aspects of that comparison video that has nothing to do with either console. The high contrast of to the Pro footage looks like it's a result of video post processing/how the footage was captured versus anything inherent to the consoles. I would watch digital foundaries based analysis of Dragons Dogma 2 in isolation. Also then to judge the image without immediate comparison. The image quality is not amazing but it's also not as terrible as you're making out (Series S is another topic). In fact the most shameful thing about its launch state is the lack of proper capped 30fps.
The only PS5 games I've seen with truly bad imagine quality is Wu Kong, Imortals & a and a bunch of games in the performance mode that were never actually intended to have a 60fps modes but were just chucked in to appease (jedi survivor, Alan Wake, FFXVI, VII Rebirth)
Across the board I say developers are pushing feature that this generation of consoles are not ready for above 1440p 30fps. RT global illumination is great for example but the best looking PS5 games do not have it and instead push more traditional rasterised lighting with dynamic blend states. The fact The Last of Us 2 on PS4 is still better looking then many PS5 titles I think highlights a lot of resources going towards expensive modern rendering tricks instead of ensuring the base artwork, image quality and density are up to scratch.
Last edited by Otter - on 22 October 2024