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JRPGfan said:
Norion said:

Even if input lag predictably takes a hit that won't be as big a deal for the average console gamer and a lot of them with 120hz tvs will wanna get use out of that increased refresh rate. It won't happen with the Switch 2 but it should happen for the system after that since that won't be coming out till 2032 at the earliest and way better ray tracing will be another selling point for the PS6 since path tracing will be possible on it.

Its apparently alot less noticeable with a controller (than with a mouse).
Also if your running 120hz (60fps) and useing ways to mitigate the increased input delay, its basically a non issue, compaired to the gains.
(ei. it can reach the point of being "unnoticeable" to the avg gamer, and thats when people are trying to look for it, and people sensitive towards it).

Nintendo dont prioritise things you expect.
Stuff like AA doesn't mean much to them, even at this point in 2024.  Most nintendo games on the Switch supposedly dont have any AA, and ones that do its like FXAA. (exception to the rule: Mario + Rabbids and Luigi's Mansion 3, should have some AA).  Most Switch games struggle just hitting 1080p, so they dont waste resources on AA.

DLSS will be massive, and I dont see why Nintendo wouldn't use it with the Switch 2.
However I suspect frame gen, will be off putting to Nintendo (they are very purist and want to controll the look of games as much as possible).

For the purist part hopefully that doesn't mean they refrain from offering performance vs quality modes in their games since the Switch 2 should be powerful enough to do that for some of them.