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Norion said:
JRPGfan said:

I feel like thats a logical next step.

This gen with the AI upscaleing they get PSSR up to spec, ei. spend a few more years uptimiseing it, and getting it as close to DLSS as possible.
Next gen, we will see Frame Gen used on consoles as well.

With options to run either at 60fps (without frame gen) (for people without 120hz tv's) and then a toggle/auto option for people that have 120hz, that then uses frame gen.  The fact that its so loved on pc, makes it a sure thing for next gen imo.  Naturally this is for any future Xbox or Playstation 6's.  I seriously doubt, Nintendo will get frame generation, this gen (switch 2) or next or one after (nintendo is a few gens behinde when it comes to this sort of thing, and doesn't seem to value it much).

Even if input lag predictably takes a hit that won't be as big a deal for the average console gamer and a lot of them with 120hz tvs will wanna get use out of that increased refresh rate. It won't happen with the Switch 2 but it should happen for the system after that since that won't be coming out till 2032 at the earliest and way better ray tracing will be another selling point for the PS6 since path tracing will be possible on it.

Its apparently alot less noticeable with a controller (than with a mouse).
Also if your running 120hz (60fps) and useing ways to mitigate the increased input delay, its basically a non issue, compaired to the gains.
(ei. it can reach the point of being "unnoticeable" to the avg gamer, and thats when people are trying to look for it, and people sensitive towards it).

Nintendo dont prioritise things you expect.
Stuff like AA doesn't mean much to them, even at this point in 2024.  Most nintendo games on the Switch supposedly dont have any AA, and ones that do its like FXAA. (exception to the rule: Mario + Rabbids and Luigi's Mansion 3, should have some AA).  Most Switch games struggle just hitting 1080p, so they dont waste resources on AA.

DLSS will be massive, and I dont see why Nintendo wouldn't use it with the Switch 2.
However I suspect frame gen, will be off putting to Nintendo (they are very purist and want to controll the look of games as much as possible).



firebush03 said:

The graphical arms race is over, Sony…please stop. Lol. Literally can’t even tell the difference anymore. I’ll have to look more into these specs of PS5 Pro…if it is legitimately competing with a nice PC, then I suppose $700 is acceptable. Granted, PC has far far more games than PS5 could ever dream…but for a luxury product intended for those who *really* want these nice PS5 graphics, then $700 makes sense. But I also don’t like the trend it sets: I’m not interested in pricing out consumers, and I know for a fact if PS5 Pro can pull it off, Sony will push their luck with PS6. :/

Its closest competition GPU wise on PC is a 4070.

"if it is legitimately competing with a nice PC, then I suppose $700 is acceptable."

Thats basically what it is... unless you dont consider a PC with a GPU like that, a Nice PC.
A PC equal or better would be like 1300-1500$ imo.

It is a luxury item. All mid gen refreshes are.
The base model is still there.

Last edited by JRPGfan - on 19 October 2024