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Leynos said:
LegitHyperbole said:

Oh right, I was told to check a information merchant about the dungeon, maybe that's where you learn if there is a weakness or not. And yep, save scumming for sure if this is the way of it. 

Press turn system. Like SMT it rewards/punishes for attacking weakness or not. TBH the best battle system Atlus made is in Tokyo Mirage Sessions. It uses a similar idea but adds the encore system. If you attack the weakness everyone in and out of your party will attack. Enemies can do the same however you can sub in other members of the party during battle (which SMT also does)

I don't really understand. You mean like the enemies in the first Palace dungeon that can only be killed with cyclone and everyone else has to stand back or get thorns damage from being repeled? So I just take up what the info merchant said and rework my party to all have wind, damn, ya I can see how that's good it'll make you have to invest in archetypes for party members and level them up too, I can see the depth indeed.