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LegitHyperbole said:
Hiku said:

Do you make use of separate save files in case you decide you dont want to spend the calendar day that way?
And some times in SMT games, bosses that seem impossible have some strategic weakness involving buffs/debuffs.

For example, one boss fight had you fight against multiple bosses that hit way too hard. The trick was to charm one of them, so he would attack the other boss with that insane power. Another boss was never able to land a hit on you if you increased everyones evasiveness. Etc.

Oh right, I was told to check a information merchant about the dungeon, maybe that's where you learn if there is a weakness or not. And yep, save scumming for sure if this is the way of it. 

Press turn system. Like SMT it rewards/punishes for attacking weakness or not. TBH the best battle system Atlus made is in Tokyo Mirage Sessions. It uses a similar idea but adds the encore system. If you attack the weakness everyone in and out of your party will attack. Enemies can do the same however you can sub in other members of the party during battle (which SMT also does)



Bite my shiny metal cockpit!