Hiku said:
LegitHyperbole said:
I have a complaint. I tried to go off that beaten path to do a dungeon after upping my wisdom enough to do so and the boss at the end of that dungeon was a complete brick wall. There was no indication that this would be a waste of my time, only a waste of a day on the calander and the enemies in the dungeon prior to the boss were not indicative at all of the bosses strength as they were very weak comparatively and now there is no indication of when I should return, to level meter. I could easily waste a day on the calander again only to be met with an impossible boss or end up waiting to long and have the boss be a pushover with the reward meaningless or outdated. Very poor design. |
Do you make use of separate save files in case you decide you dont want to spend the calendar day that way? And some times in SMT games, bosses that seem impossible have some strategic weakness involving buffs/debuffs. For example, one boss fight had you fight against multiple bosses that hit way too hard. The trick was to charm one of them, so he would attack the other boss with that insane power. Another boss was never able to land a hit on you if you increased everyones evasiveness. Etc. |
Oh right, I was told to check a information merchant about the dungeon, maybe that's where you learn if there is a weakness or not. And yep, save scumming for sure if this is the way of it.