Tober said:
RolStoppable said:
That's not true. Most of the time it's nothing more than a new feature for the gameplay concept that already works. |
LoZ: First AoL: Experience point system, side scrolling battle system aLttP: Different battle (swing sword), dual world LA: Combo of side and top view OoS: Change seasons for puzzles, link games OoA: Time travel for puzzles, link games 4S: 2-4 player 4SA: 1-4 player with big TV support MC: Small/big PH: Touch controls, seafaring ST: Dual character control (Link& Zelda) ALbtW: Wall merging EoW: Echoes
Every game has its experience defined by it's new gameplay features. It's what gives the games their personality. I'm surprised with EoW they could come up again with something new honestly. I thought we did not get any new '2D' Zelda, becomes they ran out of new ideas. Happy I was wrong. |
Indeed, new features. Not gameplay concepts, aside from The Adventure of Link and Four Swords.
I don't agree with the premise that every new game needs to have a new idea. If enough time has passed, it can be just as (if not more) pleasant to have a straight-forward refinement of what was good taking place in a new world.