By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Chrkeller said:
curl-6 said:

There are ways around this bottleneck though; it's not a hard limit.

Switch has only 1/7th the bandwidth of PS4 yet it still got solid ports of stuff like Witcher 3, Doom Eternal, Kingdom Come Deliverance, etc.

Settings can be dialled down to accommodate it and ports can still be possible. They may not look as good as the PS5 version, but the Nintendo audience don't care, they already bought the hardware knowing that the price of portability was lower graphical fidelity.

The switch missed out on more games than it received.  However I do think the S2 is in a better situation and will likely get more support given the gap is going to be smaller.  

I've never said the memory bandwidth is a deal breaker and ports can't happen.  

My point is it will be up to third party developers from a time and money perspective to accommodate the memory bandwidth issue.  

Hence I think AAA third party on the S2 will be better, but some (lazy) developers won't put in the effort.  But hopefully this is where Nintendo's porting studio steps in.  

I mean, power's not the only bottleneck; there's just not enough manpower available to port every single PS4/XBO game to the Switch even if the devs wanted to.

Still though, Switch ended up getting many of the best third party PS4/XBO titles, from Witcher 3 to Doom to Nier Automata. You don't need to get absolutely everything to still accumulate a strong library.

I expect it will probably be the same for the successor; it won't get everything, but it will get enough that there will be plenty to play in between the big first party releases, which is ultimately what matters.