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curl-6 said:
Chrkeller said:

Based on numerous leaks the absolute maximum memory bandwidth is 112 gb/s which is a bottleneck.  And it will make porting Black Myth, GTA6, Snake Eater and Avowed difficult and time consuming.  

Bo worries if you disagree.  But it is a derailment because nobody wants to see us go back and forth on every page.

My logic is sound, logical and on topic.  You can be made all day, but I'm not wrong.  Sadly you know it.  

There are ways around this bottleneck though; it's not a hard limit.

Switch has only 1/7th the bandwidth of PS4 yet it still got solid ports of stuff like Witcher 3, Doom Eternal, Kingdom Come Deliverance, etc.

Settings can be dialled down to accommodate it and ports can still be possible. They may not look as good as the PS5 version, but the Nintendo audience don't care, they already bought the hardware knowing that the price of portability was lower graphical fidelity.

The switch missed out on more games than it received.  However I do think the S2 is in a better situation and will likely get more support given the gap is going to be smaller.  

I've never said the memory bandwidth is a deal breaker and ports can't happen.  

My point is it will be up to third party developers from a time and money perspective to accommodate the memory bandwidth issue.  

Hence I think AAA third party on the S2 will be better, but some (lazy) developers won't put in the effort.  But hopefully this is where Nintendo's porting studio steps in.  

The only concern. I have is future games.  Bear in mind the S2 is likely to be around for 6 to 8 years.  Once pro models start hitting the console world and GPU 5000 series are released.  Will the S2 get ports say 5 years from now?  Time will tell.  But for the next few years the S2 is in a good position.