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curl-6 said:

In an age where AAA games have become insanely bloated, I love that Nintendo still keeps their games to a nice manageable size.
Granted, it's easier for them to do so when they tend not to lean into super hi-res textures or extensive voice acting, but still, it's much appreciated, given even similar games on other platforms can be much less trim; Crash Bandicoot 4 on PS4 was 45GB for instance.

To date, Nintendo's biggest game ever is still Xenoblade Chronicles X which weighed in at 22GB; even Tears of the Kingdom weighs in at just 16GB.


Fingers crossed even most of the most gorgeous Switch 2 games keep it under 60 GB.

Even with Nintendo's skill in file sizes, compression, etc. there will likely be a good number of first-party games above 32 GB. 64 GB game cards are going to happen for Switch 2. I don't see Nintendo requiring you to download significant portions of your physical game purchase. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima