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Soundwave said:
Chrkeller said:

Sure it does.  People don't need to optimise game assets for sharp resolution.  They can just quickly reduce resolution and have AI make it look higher resolution than it is.

RT is AI as well.  Have AI do lighting so less people need to do it.

Lol.  In one breath you talk about how awesome AI is, RT and DLSS but now claim AI doesn't exist.  

Time for paper mario.

Actually I don't even think that's how DLSS works. You still need high res assets, you can't just use low res assets and have DLSS make you a high res image, it needs to know what the high resolution image looks like to output an image that looks similar. 

You're out of your element on this one, AI assisted ray tracing is not even in its infancy right now and I think you don't have much of a clue about what ray/path tracing actually is to begin with. 

For Final Fantasy none of these things are really relevant to their development costs today or even 2-3 years from now. There's no magic AI button coming that's going to let them make a FF game that looks 2x as good as FF7 Rebirth for less money or the same money. That's ridiculous and it's not happening. 

If they want to go higher in graphics they're going to have spend a lot more, just like Sony/Insomniac had to when going from Spider-Man Miles Morales to Spider-Man 2 (which honestly I don't think even that looks like a proper full generation leap). 

NVIDIA DLSS (Deep Learning Super Sampling) is a neural graphics technology that multiplies performance using AI to create entirely new frames and display higher resolution through image reconstruction—all while delivering best-in-class image quality and responsiveness.

take it up with NVIDIA....  it is AI, full stop.