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curl-6 said:
Chrkeller said:

I find visual output of Switch and ps3 games very close.  Slight edge to the switch, maybe 15%.  The ps4 smokes the switch.  

And that is the point.  The switch is much newer than the ps3, just like the 3050 is newer than the 2070s, put the output doesn't scale linear.  

Time doesn't dictate performance anymore unless we do same class comparisons.

The S2 will be newer than the ps5, but they will not have the same class of gpu.  Just like the 3050 vs 2070S.

Nah the Switch is absolutely not in the same graphical category as the PS3.

PS3 (and 360) graphics are defined by a different era of technology and the limitations of 2005 era hardware; a non-physical approach to materials, mostly baked lighting and cube map reflections, old school multisampling and early post-process anti-aliasing, etc.

Games on Switch use most of the same basic rendering methods as PS4 games, just at reduced levels of detail and complexity.

You don't seem to understand that despite having those features the best looking games were simple cute and clean. I really don't care about the rendering methods when the games pushing to methods look like mud. People want games that look good for the hardware not games pushing rendering methods and sacrificing graphics and framerate. Again are Xbox and ps2 the same gen?