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curl-6 said:

I certainly hope MH Wilds comes to Switch 2, and frankly it would be a huge fail on Capcom's part if it doesn't, they'd be leaving millions of extra sales on the table for no good reason.

Graphically it's not even a big leap over World on PS4/XBO, and while the scope is clearly increased, it really doesn't look like it couldn't run on a Switch successor.

It will hit the S2.  Scalable engines have existed for over a decade.  RE4 runs a gtx 1050 ti all the way to a rtx 4090.  Only think that changes are the settings, which there are over a dozen parameters (e.g., way more than just resolution).  So everyone wins.  Weak hardware can run RE4 while high end gpus make the same game look stunning.  

Depends on the details.  RT, lighting, fps, particles and volumetric take a ton of power, especially RT.  Power isn't linear, some settings will crush weaker hardware while other settings don't require much.  

Games being scalable and multiplatform means we all win, and this is wholly expected.  PC has been doing this for 20 years.  Square was absurdly behind and are now just catching up.