| RolStoppable said: This sounds similarily bad to the actual Wii U. Hardware sold at a loss all the same, same (actually worse) first party droughts combined with being an immediate no-go in comparison to the PS4, because this hypothetical console would be missing out on most multiplatform games from the get-go. |
I suppose the only way not to sell Wii U at a loss while having better specs than it ended up having would be to ditch the tablet, but still make it a lot weaker than PS4 and Xbox One.
Wii U could've had 4 GB RAM like Switch and a more up-to-date RAM at the time. The CPU and GPU could also be something below the other 8th generation processors but better than the actual Wii U and easier for devs to work with.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima







