TeachMeHisty said:
Wouldnt say so. The GameCube:
The WiiU
My conclusion: The hypothetical "playstation WiiUs" life cycle would have probably played out similar to the XB360s |
Yeah. The number of third-party games bigger than the miniDVDs 1.46 GB limit are exaggerated, but it nevertheless was a bottleneck. A lot of the demanding third-party games that didn't make it to GameCube would require compression, 2 discs, or would be virtually impossible.
The N64's cartridges were a much bigger problem to devs, but N64 still sold more because it was coming off of the SNES and it had the triple-whammy of Super Mario 64, Mario Kart 64, & Ocarina of Time.
25 GB wasn't too bad of a limit for Wii U discs, but Wii U would likely use Blu-rays in this what-if, allowing them to store up to 50 GB. However, it would have to have mandatory installs like Xbox One and PS4 so that the games can actually run.
Lifetime Sales Predictions
Switch: 156 million (was 73, then 96, then 113 million, then 125 million, then 144 million, then 151 million)
PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima