Pemalite said:
Mar1217 said:
This certainly sounds wonderful but I don't know if Nintendo would be committed to work this much on the hardware level to do such an upgrade across. Excuse my neophytism but I lack the knowledge to understand if what you're proposing is even possible for the power gap the Switch successor will be going for ? Btb, is there inherently a problem with Nintendo spending time to update one of their most popular game on the Switch to the standard of it's successor ? To be frank, yes the game was released on the WiiU, but ultimately it was so inconsequential due to sharing the launch with the Switch version that I don't mind if they were to do this for both Zelda games anyway. |
It's not a lot of work on Nintendo's behalf.
It's literally just flicking a switch in the nVidia drivers to override the softwares default filtering setting. Remember, Switch still uses nVidia's graphics drivers, just a very lean variant due to only supporting a single piece of hardware.
And yes it is very possible, 16x anistropic filtering is very cheap on modern hardware. |
Nice, I guess.
What will it mean for most games across the bord ? Are we talking about a substantial FPS and resolution upgrade for those games ?
Let's say one of those was frame capped to 30fps on the previous console, does this mean that using the 16x filtering setting will result in a game that will approach the 60fps or it'll simply mean a more stable 30fps with higher resolutions and texture filtering by default ?