Leynos said:
It depends on the era. Mid to late PS2 then yeah. Zone of the Enders was originally made with Dreamcast in mind. If you only go by the first 2 years of PS2. PS2 there are very few games on PS2 that look better. FFX is the main one but I never was impressed with MGS2. It had that ugly green hazy look and blurrier textures. I just hated it. Shenmue II was pretty impressive. Ikaruga is still a looker to this day. Le Mans was a fantastic-looking game of the era. Headhunter looked good. Sonic Adventure 2 looked good on DC and Gamecube. DOA2 looked leaner and had better colors on DC. Once we get to 2003 and beyond when devs have a better handle on PS2 hardware yeah very little if anything on DC would compare.
DC was an easy system to develop for and PS2 wasn't. The last official Dreamcast game licensed by SEGA was released in 2007. Most if not all DC games released in Japan after 2002 were shmups. Psyvariar 2 might be technically the most impressive shmup released on DC post-2002. Releasing in 2004 on both PS2 and DC. Games like Radirgy in 2005 (also ported to Gamecube) and Karous in 2007 (the last official DC game) were not pushing the hardware any. I'd say the last game you can make a case for DC with any real graphical showcase for Dreamcast would be Mobile Suit Gundam: Federation vs. Zeon which also came to PS2 in 2002. The DC version is cleaner-looking but to be fair to PS2. That game is a NAOMI game which is the arcade hardware Dreamcast is based on.
on SEGA fan forums you can see them taking PS2 and DC games in emulators down to the wireframes to see how many tri's PS2 and DC games used. Started off comparing games both systems shared then just became a curiosity. And no, no one is claiming DC had more raw power. It didn't. It was 2 years older than PS2. It just could do some things better but that was the case for every console that gen. Gamecube had some advantages over Xbox. I believe Gamecube had some restrictions making Burnout 3 difficult to port so it wasn't.
For me in 1999 seeing Shenmue vs even a PC game like Half Life which was intensive then. Blew Half-Life out of the water. Soul Calibur the original arcade game was based on PS1 hardware. The game was remade for DC and holy fuck the same year as Ocarina of Time we had Sonic Adventure which was true next-gen visuals at the time. The Whale sequence blew me away.
When PS2 came out PS1 was long in the tooth. When DC came out to have games looking like it did while PS1 and N64 were peaking was a massive leap. PS2 would churn out some lookers in time but at launch. Nothing on that machine had a clear advantage over DC.
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Good points. Crazy how you weren't impressed with MGS2 when almost everyone in that era could not keep their jaws from hitting the floor. That was like mario 64 like moment for me and i would say only like 7 games ever made feel that way, being as you get older you just don't get blown away anymore by a video game.