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psychicscubadiver said:

Interesting news on the digital sales right there.
Over the past five quarters listed in that slide, total digital sales make an average of 48.6% of all software sales and digital versions of packaged software make up an average of 55.9% of those digital sales.
So digital versions make up 27.2% of total sales vs physical software at 51.4%, meaning that the digital-physical split on software is approximately 34.6% digital to 65.4% physical for retail released games.

Zippy6 said:
psychicscubadiver said:

Interesting news on the digital sales right there.
Over the past five quarters listed in that slide, total digital sales make an average of 48.6% of all software sales and digital versions of packaged software make up an average of 55.9% of those digital sales.
So digital versions make up 27.2% of total sales vs physical software at 51.4%, meaning that the digital-physical split on software is approximately 34.6% digital to 65.4% physical for retail released games.

Worth bearing in mind that this is revenue and that Nintendo will receive more from a digital sale through their eshop than a physical sale at a retailer. So in terms of units it will be less than 34.6% digital.

This all leads to likely pointing out that has usual, Nintendo software might have sometimes spike in their digital ratio at launch but this ratio usually gets to the advantage of physical since people buys more of them physical over the long period following it. So people going out and saying the Switch is about 40-50% digital ratio are pretty much to be wrong. 

This is the kind of stats that just also proves that Nintendo will adopt physical support for the Switch successor, for those who are worried of the contrary due the likely increase in game's size next generation.

Also the Pokemon DLC this November is probably a huge reason why the digital only content add-ons went up this quarter.



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