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Pemalite said:
shikamaru317 said:

2. 64 GB of internal storage. Games continue to get bigger and bigger, with some games like CoD now regularly over 100 GB, and the upcoming GTA 6 likely shaping up to be 200 GB+. How in the heck will Switch 2 get ports of these games with such low internal storage? Xbox for instance already committed to putting CoD on Switch 2, but how in the heck will they manage to get a 100 GB+ game to fit on Switch 2? Physical carts only, no digital download? Solid state storage is fairly cheap now, you can get a 500 GB PCIe 3.0 SSD at retail for like $35 now, and Nintendo is buying wholesale, not retail. Why not go big on storage and embrace digital sales where the profit margin for Nintendo is much higher than on physical sales where they waste alot of money on pricey carts?

Keep in mind a lot of that storage consumption is due to things like uncompressed audio assets.

Games dont need to be 100GB-200GB, it's a developer choice, the Switch 2 by having inferior hardware is thus going to have downgraded assets, which means space savings.

MicroSD cards will be the way to go to augment storage.

MicroSD cards will probably be too slow by that point for many games, especially for texture streaming. M.2 2230 SSDs would be better and also cheaper past 256GB than MicroSD cards, but also much larger and more difficult to handle for most clients. As such I think Nintendo could come up with their own propietary standard that would be fast enough but also just as easy to handle as an SD card or a cartridge.