zorg1000 said:
I think one thing you guys are overlooking is the fact that development time and costs are constantly growing. Nintendo was able to partially alleviate this by unifying their hardware/software into a single ecosystem but releasing a constant stream of new titles is still a challenge and updated ports are a great way to fill in the gaps. Let’s take a look at Switch’s first two years without Wii U games. March 2017-1,2 Switch April 2017-nothing May 2017-nothing June 2017-ARMS July 2017-Splatoon 2 August 2017-Mario+Rabbids September 2017-nothing October 2017-Fire Emblem Warriors, Mario Odyssey November 2017-nothing December 2017-Xenoblade Chronicles 2 January 2018-nothing February 2018-nothing March 16, 2018-Kirby Star Allies April 20, 2018-Nintendo Labo Kits 1+2 May 2018-nothing June 2018-Mario Tennis Aces July 2018-nothing August 2018-nothing September 2018-Nintendo Labo Kit 3 October 2018-Super Mario Party November 2018-Pokémon Let’s Go December 2018-Super Smash Bros Ultimate January 2019-nothing February 2019-nothing Without Wii U ports, Switch’s first two years leave quite a bit of holes in the lineup and really isn’t much better than a typical Wii U year. Solid holiday quarters but taking away Zelda & Mario Kart completely kills the launch window and 2018 becomes very Labo heavy without the steady stream of medium sized Wii U ports. I expect the first two years of Switch 2 to have a handful of updated ports to fill in gaps. |
Ports of what nature, may I ask ? Cuz if the Switch 2 is to be BC with the previous system. There's no reason to think we'll a reoccurrence of them like it was for the Switch. Appart for maybe a remake or two, here and there. I think the first few years of the next system will stand more easily due to Nintendo already in the work and most probably ready to fire the big guns right out of the gate.
There will be no need to use the same strategy.
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