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RolStoppable said:

This is the kind of game that can be greater than the sum of its parts. It looks like a bag of surprise with its varying gameplay styles.

The tradeoff with such variety is that no individual part will be able to compete with the gameplay of a dedicated genre-game. Execution is key here, because it's not as easy as it sounds to put so many different gameplay styles under one umbrella and make it consistently fun.

I think one of the latest title in the genre of "diversifying your gameplay structure as often as necessary", It Takes Two did wonderfully with it's ideas so it's not like this would be an impossible task from the get go.

I think it'll mostly depend on the pace of each sections and how much depth their willing to give to each of these.



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