By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kyuu said:
Jizz_Beard_thePirate said:

Except DLSS is better than FSR2 even at higher resolutions in a wide variety of games. You can check out hardware unboxed who also did comparisons against DLSS vs FSR 2 in 26 games where DLSS looked better than FSR2 or at worst, tied in image quality. Upscaling from 1440p or lower using DLSS is no contest vs FSR2 in favor of DLSS as it looks significantly better.

DLSS is better in practically all scenarios, but the difference on higher resolutions is minor and grossly exaggerated. DLSS might do wonders to Switch in handheld mode, but in docked mode its typical multiplats will at best be in line with Series S.

It's a huge win for Switch 2 when compared to Switch 1 or PS4 which didn't even do FSR2 (FSR1 is a piece of crap). But it's just not a big advantage vs PS5's common reconstruction methods. Both Switch 2 and PS5 will have significant reconstruction advantage over their predecessors, and yet some act like FSR2 is a total non-factor. It's dumb.

On topic:

Series S vs Switch 2 will be interesting. Since Switch's popularity is guaranteed to utterly vanquish the Series S, it will have the luxury of more games being better optimized and tweaked specifically for it, as opposed to Series S gradually getting treated like an afterthought. If Switch 2's specs are on the higher end of what we're expecting/hoping, those specific ports will look clearer and play better on it. But ultimately it'll depend of the engine and design of the games, because CPU, storage system and RAM might prove serious bottlenecks for Switch 2 in several instances.

To get Series S like effective-performance out of an affordable handheld would be an incredible outcome. Anything around PS4 Pro or above would be amazing in my book.

Switch is gonna be more popular but thirdparty games are not why people buy Nintendo consoles for. The main optimization will be for AMD since thats PS5 and xbox have. I expect switch 2 to get the least optimization.