So long as they don't try to move other series into open-world territory, I'm up for whatever.
Mario games have typically stuck to having discrete levels. Except for 3D Land/World, which had shorter, more traditional "get to the flagpole" levels like the 2D games had, the 3D ones have stuck to the "collect the stars" formula, and it still works. Nintendo has always found ways to keep things fresh without radically overhauling the basic formula. It doesn't need to go open-world.
Also, I'd prefer Zelda to move back to something more classic in style. I know the "surviving in an incredibly vast, mostly empty wilderness" formula of Switch-era Zelda has its fans, but I would prefer something more focused, smaller and more densely populated. I miss having to tackle a wide selection of uniquely-themed dungeons, earning some new power-up needed to progress through the world. I miss worlds filled with a wide array of unique enemies.
Visit http://shadowofthevoid.wordpress.com
Art by Hunter B
In accordance to the VGC forum rules, §8.5, I hereby exercise my right to demand to be left alone regarding the subject of the effects of the pandemic on video game sales (i.e., "COVID bump").








