Mnementh said:
You're getting in weirder and weirder tangents trying to defend your comments instead of just admitting errors. Yeah, people still use Havok engine, but you know people also still use Unreal Engine, that came out 1998. But thing is, both engines aren't the same as they were at the time they came out. They have been modified since and had a lot of releases. |
LOL look how far unreal 5 has advanced compared to where games physics are today. watch the video and it clearly shows what i'm talking how the AAA industry has been stagnant
Physics engines themselves (PhysX, Havok, etc.) aren't getting worse - its how games used them. Around 2011-2013, this sort of shift in mentality happened. Large developers started realising that physics don't sell as much as graphics do - you can't put interactivity on the box. So, its not that physics engines themselves (usually independent middleware from the engine itself) are getting worse, its that games just don't care anymore to use them to their full potential, because management doesn't understand the value of interactivity of an environment.
https://www.youtube.com/watch?v=4O-vnHLV-qM
Last edited by zeldaring - on 31 May 2023






