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Wyrdness said:
zeldaring said:

Yea cause those platforming puzzles are so good basically the same go around or upside down puzzle the whole game. much better then having a level design made for fast paced platforming and exploring with hidden things though out the level.

They are though considering the implementation and execution of what you're trying hard dismiss with out actually giving any concrete debate behind your view. For instance the upside down mechanic you're trying to write off opens up design approach in how a level is is navigated and laid out by changing up the gravity physics, regardless of how you slice it this objective even your camera control complaint makes no sense as Galaxy didn't need it you have full view what you need to see at all times you're going to have to explain why this would be needed as it doesn't fit the games design it's like complaining a fps doesn’t have a third person camera view it's not really needed.

Not liking a game is one thing making complaints that are very null and void is another especially the controls complaint as Galaxy has the most straight forward controls of any Wii game. So rather than saying something isn't good it's time for you to start elaborating on your views. 

Sometimes the direction you need to press on the control stick to keep running in the same direction changes when you're running around a planet, and this can get pretty annoying. I also find the camera angles annoying especially in the water levels. the game requires very little skill as well. mario is just super floaty and not as responsive as say something like mario odyssey or astrobot. anyway everyone is gonna have a different experience and being that its mario the nostalgia is gonna be strong.