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Of course, having no background in game design or any work on these engines, we can only truly speculate.

Of course, Unreal, RE Engine and some propriety ones have pulled out some really nice results with different aesthetic works too.

We can also give a good shoutout for Nintendo own game engines used for their core développed games like Zelda, Mario, Mario Kart, etc ... Especially despite the weaker use of hardware. They never felt too much out of place.

Also a good shoutout to Monolith Soft. The way they can put an insane amount of work on the game engine used for the Xenoblade games is quite mind boggling seeing how polished and productive they've got with it this generation.

Don't know if they'll use the same framework when they switch to the next Nintendo console but I hope the transition to better hardware makes them shine even more !



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