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Slownenberg said:

Motion control was the coolest and most interesting feature. Though I think at this point we can agree there are only a small subset of types of games where it is really useful and makes a big positive difference in the gameplay. Most Wii games just ended up tacking on 'waggle' controls to make use of the motion controls when it wasn't really needed. As we see on Switch, few games actually use motion controls, though I certainly wouldn't want motion controls to ever go away. I would actually like to see a bit more use of motion controls in Nintendo games in the future.

But I'd say hybrid play is the most important hardware feature they've introduced. I can't imagine ever owning a system in the future that doesn't allow me to play both handheld and on a TV. And with handhelds always being the stronger sellers for Nintendo it clearly is the natural endpoint of Nintendo's system design to make consoles that are also handhelds.

Dual Screens was a cool side thing for the industry. And obviously making it with 3D vision was a cool addition even if it was an unnecessary fad and pretty awful in terms of a business decision. Ultimately dual screens was just a side avenue and was never gonna stick around but still a cool feature.

So I guess I'd say hybrid is the most important HW feature, but motion controls was the most fun and interesting feature that really changed gameplay while it lasted.

Motion controls haven't gone anywhere, they are alive and well on Switch, and many games use them.

Looking at the more noteworthy Switch titles, they're featured in BOTW, Mario Kart 8, Splatoon 2 and 3, Monster Hunter Rise, Super Mario Party, Switch Sports, Mario Odyssey, Mario Tennis, Mario Golf, ARMS, Pokemon Let's Go, Ring Fit Adventure, Luigi's Mansion 3, Hyrule Warriors Age of Calamity, Doom 2016, Doom Eternal, Wolfenstein II, Overwatch, Fortnite, Skyrim, Paladins, the list goes on and on.