IcaroRibeiro said:
I was never bound to happen. Persona breaktrough was due to a combination of gameplay focusing heavily on social sim mechanics, presentation (overall distinct and very memorable aesthetics) and a very high school anime-like setting of story/characters I didn't play Xeno 3, but the trailers gave me the impression it was pretty much Xeno 1 in new clothes. If the Xeno 1 was not a major seller, there was few reasons to believe Xeno 3 would be a major seller either. Even if the game in the end was significantly different, an average person like would hardly know it because it wasn't marketed as such. My impression playing Xeno 1 is that a RPG that is competent, but lacks something to stand out as unique, something other games don't have. For instance, team Asano games have their HD-2D, Fire Emblem have its permadeath, Dragon Quest have their Dragon Ball artstyle, Kingdom Hearts have the Disney characters, and the list goes on I can't remember a single thing from Xenoblade1 that makes me think "This is so Xenoblade". If Monolith somehow manage to bring something that is easy to market and can be easily perceived as a must play then the franchise can finally have its breaktrough |
I mean your opinion of your impression of the 1st game is fine by all means but at the time it released, Xenoblade Chronicles went to be the most acclaimed JRPG of it's generation by far due to it's great cast, a story with good emotional twist and turns, a GOTY music OST and by all means, a designed world which felt completely uniquely constructed from it's other contemporaries like FF and others would walked the linear path.
Even today, the series still has a quasi unmatched way to setup and build up it's worlds and thematically the world is just as much a character as the characters of your party are. Other games in the genre practically do not do that.
Anywoo, since you haven't played XC3 or XC2 I presume. It's understandable that you might not get what makes the Xenoblade series unique and attractive in it's own way.
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