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Farsala said:
curl-6 said:

But if it's so difficult, how come smaller devs manage to do it all the time, especially in Japan? Non-AAA games get simultaneous releases all the time.

Like I said, publishers want simultaneous releases most of the time. A worldwide simultaneous release on multiple platforms is ideal for sales. Delaying versions of the game that is already ready is often worth it, especially in Japan as you say. Most prefer that strategy, but some like to release the game when it is ready.

It still sounds like an issue of building to PS spec first, which makes perfect sense for a AAA game but somewhat less so for a mid tier Japanese release, but I feel like we've come full circle now so probably best to agree to disagree. Good discussion though. :)