Farsala said:
Neither am I. But we can listen to what the developers themselves have to say. Eiyuden Chronicles is one example. Talking about rewriting entire code and basically making a 2nd game. Most people develop games on a Windows PC. In this article a pro-Arm developer lists some details for why Arm is difficult on Windows PC. https://www.zdnet.com/article/op-ed-windows-isnt-ready-for-arm-developers/ But I think the most important reason why it is difficult is because PC/XB/PS are all x86, while only one console is ARM. So naturally a port between those 3 will be easier than the single ARM console. |
But if it's so difficult, how come smaller devs manage to do it all the time, especially in Japan? Non-AAA games get simultaneous releases all the time.








