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Farsala said:
curl-6 said:

I'm not a developer, so I can't speak to which is easier, it just still sounds to me like its more the porting down to a device below a game's established performance baseline that seems to cause issues. Whenever I hear devs talk about the challenges of working with Switch's it's always about getting games designed for a higher spec to run on a lower one, never that the hardware is inherently difficult to code for.

Neither am I. But we can listen to what the developers themselves have to say. Eiyuden Chronicles is one example. Talking about rewriting entire code and basically making a 2nd game. Most people develop games on a Windows PC.

In this article a pro-Arm developer lists some details for why Arm is difficult on Windows PC.

https://www.zdnet.com/article/op-ed-windows-isnt-ready-for-arm-developers/

But I think the most important reason why it is difficult is because PC/XB/PS are all x86, while only one console is ARM. So naturally a port between those 3 will be easier than the single ARM console.

But if it's so difficult, how come smaller devs manage to do it all the time, especially in Japan? Non-AAA games get simultaneous releases all the time.