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Farsala said:
curl-6 said:

ARM is common, long established, standardized architecture, not some arcane hardware like the PS3 that's insanely difficult to code for. Games come out day 1 on Switch all the time, if it was really that hard then we wouldn't be seeing smaller devs do it on a practically daily basis.

Agreed.

But x86 is easier for gaming console game developers, hence the post.

I'm not a developer, so I can't speak to which is easier, it just still sounds to me like its more the porting down to a device below a game's established performance baseline that seems to cause issues. Whenever I hear devs talk about the challenges of working with Switch's it's always about getting games designed for a higher spec to run on a lower one, never that the hardware is inherently difficult to code for.