Farsala said:
Agreed. But x86 is easier for gaming console game developers, hence the post. |
I'm not a developer, so I can't speak to which is easier, it just still sounds to me like its more the porting down to a device below a game's established performance baseline that seems to cause issues. Whenever I hear devs talk about the challenges of working with Switch's it's always about getting games designed for a higher spec to run on a lower one, never that the hardware is inherently difficult to code for.