By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Farsala said:
curl-6 said:

Games from smaller devs release simultaneously on Switch and PS all the time, it's not some unworkable thing.

Yes and like I said that delays the release of the other version that is already ready.

Take Doom Eternal for example. Built from the ground up for PS/XB/PC and Switch, all announced at the same time and intended to be released on the same day. Id software could have delayed all versions to coincide with the release of the Panic Button developed Switch version. But they didn't want to wait 9 extra months.

Or more recently Hogwarts Legacy. Feb 10, for PS5/XBS/PC while April 4 for PS4/XB1 and finally July 25 for Switch. They developers could delay all releases in favor of the more difficult systems to develop for like the Switch or release as soon as the game is ready.

Doom Eternal and Hogwarts Legacy are both high end games made to push much stronger hardware, we're talking about games like One Piece, Dragon Ball, or Demon Slayer here, much less complex and advanced titles.

There's no reason those would need anywhere near as much work, and even less if factored in and developed in tandem instead of building to PS spec first then porting from that.