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Pemalite said:
curl-6 said:

Honestly I think they'd still be a market for graphically downgraded ports, the Switch has shown plenty of people are fine with lesser visuals in exchange for hybrid functionality.

COD got 5 entries on the Wii that were a big downgrade from PC/PS3/360 graphically, but they had their own appeal for those of us who liked aiming with a pointer.

It would still have lesser visuals... But it's far easier to make a game look great on Switch if they build the game up for the platform... Rather than take an already established game/engine/technology base and just make concessions and cutbacks for the platform until it's acceptable on the hardware... We have seen the results when that is done poorly... I.E. ARK Survival Evolved. - But has improved as of late.

And it's not just about looking great, it's also about performance, CoD at 30fps isn't a fun experience... Especially if you intend to push cross-platform multiplayer.

While it'd be cool to see one developed from the ground up, I feel like a port is probably more likely since it's probably cheaper to convert a game that already exists than build one from scratch.

There have been low quality Switch ports like the 2018 port of Ark (though the new 2022 port is a huge improvement) but there have also been a lot of good ones like Alien Isolation, Dragon Quest 11, Dying Light, Nier Automata, Sniper Elite 4, etc. It all depends on whether the team are given the necessary time and resource and if their skills are up to the task.

And I personally found COD enjoyable at 30fps on the Wii. A lot of originally 60fps game have worked fine at 30fps on Switch.

It's also entirely possible that Switch's successor will be out by the time they can bring it across, so the limitations of the current hardware wouldn't matter then.

Last edited by curl-6 - on 10 December 2022