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curl-6 said:
Soundwave said:

The problem with fitness games in particular is popular fads do fizzle fast. We saw this on the Wii too where things like Zumba games and EA Fit sold great and then they tried to make a sequel and it didn't sell so great. By the time Wii U came out, Wii Fit was no longer a system driver. 

The issue really is a lot of people will use something for fitness for a short while and then give up on it and then they don't want that thing again. So like we'll see how a Ring Fit 2 would do, but these concepts are inherintely more difficult to franchise. People who are hardcore into fitness want to be in a game, people who are more casual about fitness are open to home products but they lose interest in the product especially when they realize they don't want to keep using the product after some time has passed. 

When Ring Fit was announced, people said the fitness game fad was over and so it wouldn't sell. And yet, it's one of the best selling games on Switch. Switch Sports too is selling great more than a decade after people said the "fad" was over.

There's simply no reason NOT to make these kind of games when they are low cost and can bring in a fortune when they take off.

The demand for fitness devices will never go away, that dwarfs Nintendo, so it's fine to make games like that, but you don't want to rely on those types of games to be hardware sales drivers. 

That market is fickle and maybe even a Ring Fit 2 will do well, but quite plausibly by Ring Fit 3 all of the sudden that audience is no longer interested because something else has caught their attention or they thought they would lose 20 pounds using it and didn't because they didn't want to put the effort in long term.

The Switch is a much more stable platform because games like that are a bonus, it doesn't have to rely on them to be key sellers though. Labo doesn't do so great? Not a big deal. Mario Kart: Live Circuit not really a big seller, not really a big deal.