I'm super surprised at how low Mario Maker 2 was sales wise. Don't get me wrong 8 Million isn't bad at all, but for a game that sold 4 Million on a 13M Wii U and with how much content and stuff this game had going for it I expected it to be one of the Switch's biggest sellers with at least 15+Million sold, but even NSMBU DX outsold it comfortably despite being far less ambitious of a game. I'm pretty sure Nintendo definitely expected more from Mario Maker 2 as well sales-wise.
I feel like Mario Maker 2 didn't do as well I guess cause consumers were uncertain about the game in general. Consumers may have thought that they had to make their own levels to play & maybe they didn't know they could play other people's levels. I also think that people probably were turned off on the idea that they had to look for good levels to play and didn't trust the levels other people made so they thought the safer purchase would be NSMBU since they know for certain that they're gonna get a good 2D Mario experience.
I could sort of relate too, IMO a lot of Mario Maker 2 levels do too much when it comes to the special effects and aren't very simple to pick up and play like NSMBU levels, of course you could find good levels in MM2 but that still takes more work than it should.







