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Bofferbrauer2 said:

The thing is, if PC would be so detrimental to consoles, then they would have eaten them already before the launch of the PS4. PS360 got severely bashed even back then for being stuck in the past with ugly graphics that even weak PCs in 2008 could beat without a fuss. The Radeon HD 4670 and GeForce 9600 GSO both were way more powerful than the GPUs in the consoles despite costing less than $100 MSRP (Radeon $79, GeForce $89). Paired with an Athlon 64 X2 4800 ($104 in 2007) and 2GiB DDR2 ram (~$80), cheap mainboard, PSU and case and you had a PC capable of beating the consoles in every way for less than $400.

@bolded: This has been true basically since the inception of 3D graphics. In fact, many of console's biggest 3rd party titles originated on PC (Fifa, GTA, Crysis, CoD...) an only later got ported to consoles. But for many years, the simplicity and cheap entry price of consoles meant that the move was the other way around, away from PC and to consoles. It's only starting the late 2000's that the trend got reversed somewhat and PC getting former console exclusives.

Part of the reason is that because consoles are basically stuck in time, they simply can't keep up with the ever evolving PC. Current gen consoles are comparable to mid-range PCs right now, next year they will be closer to entry-level PCs already. And since the hardware is practically the same, it also means that the same tricks for boosting performance on consoles which helped them keep up with the PC over time now also work for the most part on PC, negating the bonus.

@italic: It's not impossible of course, but like you explained yourself, they're competing with each other for the same market. Which means that for actors in the market to grow, the market needs to grow. Right now, the gaming market is mostly growing due to DLC and microtransactions, and most of it is on mobile devices, hardware sales are not growing by much if we take out the increase in 

As you can see, while in absolute numbers PC + consoles did grow, they only did marginally so over the course of a decade. In other words, don't expect much market expansion over the next couple years.

Humm

But this graph is showing consoles revenue went from 31.77 to 39.62

I wouldn't call it marginally, it's a 24.7% increase in 9 years. Console prices stayed the same, game prices stayed the same. Console sales decreased (partially because less consoles were released, with Sony extinction of handheld line and Sony combining their two lines)

Yet revenue is up

This means average spending of the console gamer increased 

If all we want is to increase the number of consoles sold, we don't actually need ⁶more buyers, just need to convince people who is already spending more to buy another console which seems feasible as long both consoles are desirable and with cheap software