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Doctor_MG said:
Conina said:

So no difference than in the past.

Doom 1993 was an exception, not the rule.

Yeah, there isn't a significant difference. However, there are less publishers now than before, and publishers are less willing to be risky, and game development costs more overall. This is why I don't think it's so easy to just say "there is way more variety today". There are way more games absolutely. But variety? I don't think it's as easy to tell. There were some real groundbreaking change-the-gaming-industry type games back in the day. Even ones that were self-published like Wizardry. 

That is actually untrue, there are literally hundreds of publishers. You choose to ignore everything that is not big, but that is on you. Publishers like Ratalaika Games. Chucklefish, 3909 LLC, Nacon, Paradox, NCSoft, Annapurna, Circle Entertainment and many others. SImilarly to developers, publishing is actually as easy as never before.

And about variety. Look around, the indie scene produces experiences that push the boundaries of gaming, while also reproducing the experience of the 80s and 90s which are abandoned by the big companies.



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