Bofferbrauer2 said:
In short, PS5 has several things stacked against itself which will prevent sales from reaching PS4 level over any extended period. |
1. Lol I meant huge in terms of size, PS4 never truly had a slim version because the OG system was relatively sleek already. This is important because it relates people double dipping
2. Not rare at all. Every big title of the recent year has had performance and quality modes. Id challenge you find 3 AAA titles that don't. Lots of gamers have become accustomed to their favourite franchises in 60fps on PS5 and will jumo at the chance to keep it that way when more intense, true next gen games arrive.
3. Diminishing returns here is dealing with the fact that many developers simply do not have the resources to make something that stands head and toes over PS4 level graphics. The nature of changes you refer to to like Ray traycing and resolution can all be incorporated into a mid gen upgrades and toggled on/off. They don't impact the gameplay or construction of the game world. The generations prettiest titles (Horizon & Forza) hold up decently well on last gen platforms. That didn't apply to the transition from ps2 > PS3 or even PS3 > PS4. Obviously were still early days but the point is the gap between the generations is getting smaller for the average eye. This generation has been slow to leave last gen behind and next generation will be even slower. And then when all is said and done, plenty of games like fighting/sports etc will only be marginally better on PS6 versus PS5. We're going to reach a ceiling for rendering a difference that matter to the general public imo.
As I said PS5s peak is a guessing game, but these are reasons why the generation should both be longer and have a higher rate of double dipping than last.







