mZuzek said:
I'm not sure it'd have made a big difference. They gave the game a big announcement near the end of a Nintendo Direct and no one bat an eye, probably because it didn't have a name people knew. It's crazy how much Nintendo fans expect everything to be a remake or sequel, all I remember seeing in the reactions to Astral Chain's trailer was people thinking it was a Xenoblade X sequel, then being weirded out by it being something else, and moving on to getting hyped like crazy for a remaster of a Game Boy game. |
True, there's no denying that not having a reconizable name made it a harder sell, but it probably still could have helped a bit.
To me it feels like that initial end-of-direct spot was the only thing they really did to push the game. That made it seems like they wanted it to be a fairly big deal, but after that they kinda neglected it. I actually feel like they did more to push Daemon X Machina and that wasn't even their IP (not that Daemon X Machina did better in the end though, since reception was mixed).
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