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victor83fernandes said:
curl-6 said:

I'm don't think it's entirely a matter of just opting for better visuals; the game world can get busier than 60fps Switch titles like Mario Odyssey or Splatoon 2, and I suspect if they did shoot for 60fps there are sequences with lots on dynamic objects in play where it would dip even if they trimmed down the graphics.

They probably chose 30fps for the sake of consistency rather than have an unstable framerate.

I don't know why 45fps is not a thing on consoles, I remember with my previous graphics card I played games in 45fps on my PC and it was much better than 30fps and not so demanding as 60fps

Without VRR, (or a higher Hz display) the screen refreshes 60 times per second, so with 60fps or 30fps, the frames divide evenly into that and you get either 1 or 2 refreshes for each frame at consistent intervals. 45 does not divide evenly into 60 though, so you'd end up with frames of different lengths which can lead to noticeable judder for those sensitive to it.

Last edited by curl-6 - on 30 March 2022