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Mar1217 said:

So they went for visual quality instead of targeting the 60fps count which honestly would've prolly ended up unstable anyway.

I'm don't think it's entirely a matter of just opting for better visuals; the game world can get busier than 60fps Switch titles like Mario Odyssey or Splatoon 2, and I suspect if they did shoot for 60fps there are sequences with lots on dynamic objects in play where it would dip even if they trimmed down the graphics.

They probably chose 30fps for the sake of consistency rather than have an unstable framerate.

Last edited by curl-6 - on 30 March 2022