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I do wonder with how popular the S is and how long the shortages of PS5 and Series X are lasting, if this will impact how much dev teams push engines for future games in the second half of this generation's life. If they know that, hypothetically, 30% of the PS5/XS market is Series S devices, then I could see many dev teams not pushing graphics as much as they would if Series S was only, let's say, 10% of the market.