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PotentHerbs said:
Barozi said:

Very hard disagree.

Insomniac was basically a 2nd party studio for Sony anyway, so the acquisition had 0 impact on software or hardware sales. Sony's not gaining a single new customer from Insomniac as those games would've been developed by them anyway or do you seriously think that Insomniac wouldn't have been interested in a Spider-Man sequel after those sales??

The only good result from the acquisition is that Sony can now reap all the profits from their games and not just part of it.

Sony buying Insomniac takes the possibility of them being acquired by someone else off the table. What happens if Insomniac was looking to sell but Sony wasn't interested? You think they remain as a second party studio in that scenario?

Also, having them in house means Sony gets a lot more content to supplement their platform. VR games like Stormland, Edge of Nowhere, Feral Rites, The Unspoken were Oculus exclusive and didn't even make their way to PSVR as late ports.

Why do you assume that they were looking to sell? Also I can only repeat myself, they wouldn't be able to work on a Spider-Man sequel which was their biggest success by far (very very far). If someone else bought them they would need to start at zero again as they don't own any strong IPs so they just weren't very attractive for the other publishers.

As for the Oculus games, that's Sony's fault because they apparently never tried to contract them to make VR games for PSVR. You don't have to acquire them to do that.