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TomaTito said:
curl-6 said:

Same thing used to happen with the later Call of Duty games on the Wii, they'd be announced for PS3/360/PC, then months later a Wii version would be unearthed tucked away out of sight, almost like they didn't want people to know about it.

Back then the concensus was that some publishers just bet against Nintendo and the system's power excuse was often used, then audience difference or lower returns of investment. The bias be it due to previous formed conceptions or relationships of Nintendo or they could also be monetary exclusivity deals, it still shows some bias Nintendo needs to overcome for some third party publishers.

Let's see how they'll treat the Switch 2 or whatever Nintendo decides to release next generation.

Power wise Switch 2 will be in very different situation. Not only will it have DLSS 2/3. But diminshing returns and increasingly scalable engine solutions will mean that there will be very few games that will need to sacrifice their core vision to work on it. If Switch 2 is a slightly more capable PS4.5, that would give us Horizon Forbidden West PS4 version as a a base of what devs will need to work with. 

https://www.youtube.com/watch?v=CGdymHwDSFI



Witcher 3 already showed what can be done with an extensive port, but I wouldn't exactly call the Switch version pretty. Going forward I think downports will be far shorter to produce, be easier on the eye and not be a blurry mess with paper cutout foliage. This too I think will feed in developers likeliness to promote said ports.

Last edited by Otter - on 21 March 2022