Azzanation said:
I disagree with you on the FPS front. Rare defined FPS for consoles, maybe not on the PC but what Rare did for games like Goldeneye and Perfect Dark were the most innovative. It was the first time enemy AI was implemented in such a way that even FPS of today's standards don't match what those games did. In Goldeneye you can shoot at limps of an enemy, and they all died in different ways, and they were clever. PD added in shooting out all light sources, turning a stage in complete darkness and only further improved the AI, no game came close to Perfect Dark's AI system in its day. Goldeneye went on to sell 7m+ for the N64 and PD sits on a staggering 97 Metacritic, none of the FPS games you mentioned reviewed as well as PD, tho Half Life sits on a 96. For console shooters, Rare were the best at it and even put some PC shooters to shame. This was all before Halo to. |
Yeah, as I said for console that might've been a big step. And I don't deny these two games are good. But games like Starcraft and Diablo are reference for games that come out even today. That can't be said about these shooters.
I don't think Meta is a good comparison for older games, especially PC. Some of the PC games I mentioned don't even have a single review on Metacritic.







