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PAOerfulone said:

Not including Echos, the final roster size for Smash Ultimate including DLC is 82.

I'd say you could cut that size in half and have a roster of 41, maybe 45-50. So somewhere between Brawl and 4's roster size, and still have a kick as Smash Bros. game with a lot of content and is much better balanced. All the effort and resources that would have gone into another character can now go into making another fighting mode, or more music tracks, or a single-player campaign that takes the best of Melee's Adventure Mode and Brawl's Subspace Emissary to give us something really awesome.

But regarding the characters and the roster specifically. Start with the original 12 and then go from there.

Edit: Looking at the roster and writing them down on an Excel list + doing some brainstorming... I think they could realistically cut Ultimate's roster down to at least 41 and then have 9 newcomers that haven't been in a Smash game before to take them up to 50 along with the new and different modes so that the game feels different and unique enough to stand on its own. And that's without counting the DLC they would inevitably do to add more fighters and keep interest going.

A lot of the 41 vets would have to be re-tooled a lot to justifying cutting half the roster. It takes a lot of work regardless but bringing back 41 veterans mostly unchanged and only 9 newcomers sounds very risky. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

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