The connection simply tends to change as you age for most. Get's deeper because you lose your 'blind spots'.
It's hard to notice the deeper meaning around you when you're ripping down the highway in some sports car, with a hot little number beside you, though you're certainly appreciating those immediate connections with the fun at that point in time.
Eventually for most, after enough time, you'll cruise by that same location at some point in a 'Buick', slowly and safely, and you'll notice everything you missed prior. You'll even stop and get out to take a walk and appreciate it as closely as possible. Take your time. Analyze all the little details. etc.
Being young is much more about simply 'getting there asap', where as growing older is much more about 'how it was all made possible along the way.'
It's tough to make a deep emotional game that connects with the audience if you don't truly understand this, which is understandable why some fail in cases, because it's easy to understand why a group of younger individuals would have a hard time grasping the depth of everything that's necessary.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.







